AI Insights · Timothy · April 2022
Top 5 Educational Games in Oceania Q1 2022
Explore the performance of the top 5 educational games in Oceania for Q1 2022, including trends in downloads, revenue, and active users.
In Q1 2022, the top 5 educational games in Oceania demonstrated varied performance across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insightful trends on these leading apps.
Toca Boca World showed a mixed performance. Weekly revenue started at around $145K but saw a decline, bottoming out at approximately $81K in mid-February before recovering to $106K by the end of March. Downloads peaked at 20K in the first week of January but decreased to around 11K in early February, with a slight increase to 12K by the end of the quarter. Active users remained relatively stable, starting at 183K and ending at 173K.
World of Peppa Pig: Kids Games experienced steady weekly revenue, peaking at $7.1K in mid-January and closing the quarter at $5K. Downloads were consistent, fluctuating between 3.7K and 4.7K. Active users saw a slight decline from 11.7K to 10.6K over the quarter.
Sago Mini World: Kids Games had a notable increase in revenue, reaching a high of $7K in late February before settling at $5.5K by the end of March. Downloads were low but showed an upward trend, increasing from around 1.4K in mid-January to 2.3K by late March. Active users gradually increased from 16.8K to 17.5K.
Animal Jam maintained steady revenue, starting at $4.8K and ending at $4.3K. Downloads peaked at 2.6K in mid-January but decreased to around 1.8K by the end of the quarter. Active users followed a similar trend, starting at 9.4K and ending at 10.1K.
LEGO® DUPLO® WORLD showed fluctuations in revenue, peaking at $8.4K in early March before dropping to $4.9K by the end of the quarter. Downloads varied between 1.3K and 2K, while active users remained relatively stable, fluctuating between 5.1K and 6K.
For more detailed insights and data, visit Sensor Tower.